Compare 3D file formats

Every 3D format is a trade-off between what it stores and where it opens. Pick a pair to see the differences, when each one wins, and how to convert between them.

GLB compared

GLB vs glTFThey are the same format in two packagings. GLB packs the scene, geometry and textures into one binary file, which is what you want for sharing, uploading and loading on the web. A .gltf file is JSON you can open in a text editor, usually alongside a .bin and image files, which is handy when you need to inspect or hand-edit scene data. Converting between them loses nothing.GLB vs FBXBoth carry meshes, PBR-style materials, textures and animation. GLB is an open Khronos standard designed for fast loading, and it is the default for the web, AR and Godot. FBX is Autodesk's proprietary format and remains the most common interchange format in Unity, Unreal and traditional animation pipelines. Choose by destination: web and real-time sharing favour GLB, studio pipelines often still expect FBX.GLB vs USDZGLB and USDZ are the two formats of mobile AR. Android, the web and most 3D viewers use GLB; Apple's AR Quick Look on iPhone and iPad uses USDZ. Both hold textured PBR models in a single file. Most stores and product pages keep both: GLB for the web viewer and USDZ for iOS AR. If you can only make one, GLB covers more places, and some platforms, such as Shopify, generate the USDZ for you.GLB vs OBJOBJ is decades old and readable almost everywhere, but it only describes static geometry with basic materials, and its textures live in separate files. GLB stores modern PBR materials, embedded textures, scene hierarchy and animation in one compact binary. For web, AR and engines, GLB is the stronger format; OBJ's advantage is that very old or very simple tools still accept it.GLB vs STLThese formats serve different jobs. GLB is a full display format with colours, textures, scene structure and animation, built for screens. STL is a printing format with nothing but triangles. To print a GLB, convert it to STL and you keep the shape; going from STL to GLB gives you something you can view and share on the web, but you'll need to add colour, because STL never had any.GLB vs DAEGLB and Collada both come from the Khronos Group, and glTF was designed as the modern successor for delivery. GLB is compact binary built for fast loading; DAE is verbose XML from 2004 aimed at interchange between authoring tools. GLB is smaller, loads faster and is far better supported today, so converting old DAE assets to GLB is usually the right move.GLB vs 3MFGLB is built for displaying models on screens; 3MF is built for manufacturing them. GLB carries textures, PBR materials and animation; 3MF carries units, per-object colours and print settings. A GLB can be turned into a printable STL or 3MF shape, but textures don't carry over to a print, and 3MF data like print settings means nothing to a web viewer.

glTF compared

STL compared

STL vs OBJSTL is the standard for 3D printing: it stores only triangles, with no colour, no units and no textures, which is all a slicer needs. OBJ also stores the shape but adds UV coordinates and basic materials in a companion .mtl file, so it suits rendering and texturing work too. For a single-colour print, STL is the safer, more universally accepted choice; for anything that will be painted, textured or edited, OBJ keeps more.STL vs 3MF3MF was created to replace STL for 3D printing. Where STL is just a list of triangles with no units, 3MF is a zipped package that records units, colours, multiple objects and even print settings. Modern slicers such as Bambu Studio, PrusaSlicer, OrcaSlicer and Cura read both. STL is still the most widely shared format, but 3MF is the better choice when you control both ends.STL vs PLYBoth store raw geometry with no units. STL holds triangles only and is the language of slicers. PLY can also store per-vertex colour, normals and point clouds, which is why 3D scanners and tools like MeshLab and CloudCompare export it. For printing, STL is the expected format; for scans and coloured meshes, PLY keeps information STL throws away.STL vs FBXSTL and FBX sit at opposite ends. STL is a minimal printing format with triangles only. FBX is a rich scene format with materials, rigs and animation for games and film. Going from FBX to STL is a common step before 3D printing a character, and it drops everything except the shape. Going from STL to FBX gives an engine-friendly file, but no materials appear that weren't there.

FBX compared

PLY compared

3MF compared

DAE compared

USDZ compared