Guides

Get better models,
faster.

Practical, tool-agnostic advice for getting good 3D models and vectors out of images and text.

7 min read

How to Turn a Photo Into a 3D Model (and Get a Usable Result)

What single-image 3D reconstruction can and can't do, how to shoot a photo that converts well, and how to clean up the model afterwards.

6 min read

Image to STL: Print Reliefs and Lithophanes From Any Picture

How brightness becomes height, the difference between a relief and a lithophane, and the print settings that make them come out right.

6 min read

Raster vs Vector: When to Convert an Image to SVG

The practical difference between PNG/JPG and SVG, which images vectorize well, and how to get clean paths out of a tracer or an AI generator.

5 min read

Text-to-3D Prompts: How to Describe Models That Come Out Right

A prompt structure for text-to-3D generation, worked examples, and the common mistakes that produce blobby or wrong models.

9 min read

How to Clean Up an AI-Generated 3D Model in Blender

A step-by-step Blender workflow for fixing AI-generated meshes: scale, origin, stray parts, normals, decimation, baked lighting and export settings.

7 min read

GLB vs FBX vs OBJ vs STL vs USDZ: Which 3D Format to Use

A plain-English comparison of the five 3D formats you'll actually meet (GLB, FBX, OBJ, STL and USDZ), with a quick table for choosing by destination.

8 min read

How to Reduce a 3D Model's Polygon Count Without Ruining It

Four ways to make a heavy 3D model lighter (decimation, retopology, normal-map baking and LODs), when to use each, and what triangle counts to aim for.

8 min read

How to Optimise and Embed a 3D Model on Your Website

Make a GLB small and fast, then embed it with one HTML tag. Texture resizing, WebP, Draco or meshopt, lazy loading, posters and AR buttons, step by step.

7 min read

Photogrammetry vs AI Image-to-3D: Which Should You Use?

Many photos and measured accuracy, or one photo and an inferred model? How photogrammetry and AI image-to-3D compare on accuracy, effort, cost and results.

6 min read

How to Convert a GLB Model to STL for 3D Printing

Turn a GLB from a game, the web or an AI generator into a printable STL: what gets lost, how to fix scale and holes, and how to handle thin parts.

7 min read

Preparing SVG Files for Cricut, Silhouette and Laser Cutters

How to turn a picture into a clean cutting SVG: tracing settings, removing tiny pieces, welding, cut vs score vs engrave layers, and common import problems.

6 min read

How to Turn a Logo Into a 3D Model or Printed Sign

Three ways to make a logo 3D (relief, extruded vector or full 3D render), with steps for 3D-printed signs, desk plaques and web hero graphics.

7 min read

Free 3D Model Licences Explained: What You Can Actually Do

CC0, CC BY, CC BY-SA, CC BY-NC and 'free for personal use': what each licence lets you do with downloaded 3D models in games, prints and products.

6 min read

Low-Poly 3D Art: A Practical Style Guide

What makes low-poly art look intentional rather than cheap: silhouette, facet size, flat colour palettes, lighting and how to generate low-poly models quickly.