Godot 3D file formats: what opens and how
Godot is a free, open-source game engine whose recommended 3D format is glTF; files copied into the project folder are imported automatically. It opens 5 of the 9 common 3D formats below without conversion; for the rest, convert to GLB first.
Format support at a glance
| Format | Support | How |
|---|---|---|
| GLB | Built in | copy the .glb into the project folder; it appears in the FileSystem dock and can be dragged into a scene |
| glTF | Built in | copy the .gltf (and any .bin and textures) into the project folder |
| OBJ | Built in | copy the .obj into the project folder |
| STL | Convert first | Convert to GLB |
| FBX | Built in | copy the .fbx into the project folder (Godot 4.3 and newer import FBX natively) |
| PLY | Convert first | Convert to GLB |
| 3MF | Convert first | Convert to GLB |
| DAE | Built in | copy the .dae into the project folder |
| USDZ | Convert first | Convert to GLB |
Which format to choose
GLB and FBX are the most dependable choice for Godot. glTF is Godot's recommended format, so GLB files import with materials, skeletons and animations intact. If a model arrives as STL, PLY, 3MF, convert it to GLB so materials survive the trip.
Units and orientation
Godot works in metres and is Y-up. Most problems after an import, such as a model that is invisible, enormous or lying on its side, come from a mismatch with the exporting app rather than a broken file.
- Double-click an imported file in the FileSystem dock to open the Advanced Import Settings, where you can set physics, materials and animation options.
- Godot keeps the original file and stores its own import data in the hidden .godot folder, so you can replace the source file and Godot re-imports it.
Questions
- What 3D formats can Godot open?
- Without conversion: GLB, glTF, OBJ, FBX, DAE.
- How do I get an unsupported format into Godot?
- Convert it to GLB with one of our in-browser converters, then import the GLB. In Godot: copy the .glb into the project folder; it appears in the FileSystem dock and can be dragged into a scene.
- Does Godot keep textures and animation?
- Yes, when the format carries them. GLB and FBX keep the most; STL and PLY carry no textures.
Source: the official Godot documentation. Menu names can move between versions.
Written with AI assistance by the Renderlyst team in October 2026. Format support reflects each app's current release as we understand it, and we link the official documentation so you can confirm it for your version. Spotted something out of date? Email alishbakhalid766@gmail.com.