How to Open GLB Files in Godot

Godot is a free, open-source game engine whose recommended 3D format is glTF; files copied into the project folder are imported automatically.

Short answer · Built in

Yes. Godot opens GLB files as shipped: copy the .glb into the project folder; it appears in the FileSystem dock and can be dragged into a scene.

Import GLB into Godot, step by step

  1. 1Check the fileA GLB is self-contained: geometry, materials and textures are inside the one file, so there is nothing else to copy.
  2. 2Import into GodotCopy the .glb into the project folder; it appears in the FileSystem dock and can be dragged into a scene.
  3. 3Check scale and orientationGodot works in metres and is Y-up. GLB files are metres by convention, so they normally arrive at the right size.
  4. 4Check materials and animationGLB carries PBR materials and embedded textures and can carry animation. Look at the model under a neutral light before you build on it.

What comes through

ShapeYes, always.
Colours and materialsYes: PBR materials and embedded textures.
TexturesYes.
AnimationYes, if the file has any.

Things to watch for

  • glTF is Godot's recommended format, so GLB files import with materials, skeletons and animations intact.
  • Double-click an imported file in the FileSystem dock to open the Advanced Import Settings, where you can set physics, materials and animation options.

Questions

Does Godot support GLB files?
Yes. Godot opens GLB files as shipped: copy the .glb into the project folder; it appears in the FileSystem dock and can be dragged into a scene.
Why is my GLB model the wrong size in Godot?
GLB files are metres by convention, while Godot works in metres. Scale the model after importing, then apply the scale before you continue.
What is the best 3D format for Godot?
GLB and FBX are the most reliable choice for Godot. GLB is one of them, so you're already using a good option.

Menu names follow the Godot Foundation's current release. Check the official Godot documentation if your version differs.

Written with AI assistance by the Renderlyst team in October 2026. Format support reflects each app's current release as we understand it, and we link the official documentation so you can confirm it for your version. Spotted something out of date? Email alishbakhalid766@gmail.com.