How to Import glTF into Unity (Add-on Guide)
Unity is a widely used game engine for mobile, desktop, console and XR games, and it imports models by copying them into the project's Assets folder.
Short answer · With add-on
Yes, with an add-on. Install the glTFast package (com.unity.cloud.gltfast), then drag the .gltf into Assets.
Import glTF into Unity, step by step
- 1Check the fileOpen the .gltf in a text editor and look for a "uri" pointing at a .bin or image file. If there is one, keep those files in the same folder.
- 2Import into UnityInstall the glTFast package (com.unity.cloud.gltfast), then drag the .gltf into Assets.
- 3Check scale and orientationUnity works in metres and is Y-up. glTF files are metres by convention, so they normally arrive at the right size.
- 4Check materials and animationglTF carries PBR materials; textures embedded as data URIs in our export and can carry animation. Look at the model under a neutral light before you build on it.
What comes through
| Shape | Yes, always. |
| Colours and materials | Yes: PBR materials; textures embedded as data URIs in our export. |
| Textures | Yes. |
| Animation | Yes, if the file has any. |
Things to watch for
- Keep any referenced .bin and texture files in the same folder when you copy the .gltf in.
- Select the imported model and check Scale Factor and Convert Units in the Model tab of the Inspector before placing it in a scene.
Questions
- Does Unity support glTF files?
- Yes, with an add-on. Install the glTFast package (com.unity.cloud.gltfast), then drag the .gltf into Assets.
- Why is my glTF model the wrong size in Unity?
- glTF files are metres by convention, while Unity works in metres. Select the imported model and check Scale Factor and Convert Units in the Model tab of the Inspector before placing it in a scene.
- What is the best 3D format for Unity?
- FBX and OBJ are the most reliable choice for Unity. If you have a choice when exporting, pick FBX over glTF.
Menu names follow Unity Technologies's current release. Check the official Unity documentation if your version differs.
Written with AI assistance by the Renderlyst team in October 2026. Format support reflects each app's current release as we understand it, and we link the official documentation so you can confirm it for your version. Spotted something out of date? Email alishbakhalid766@gmail.com.