How to Open FBX Files in Unity

Unity is a widely used game engine for mobile, desktop, console and XR games, and it imports models by copying them into the project's Assets folder.

Short answer · Built in

Yes. Unity opens FBX files as shipped: drag the .fbx into the Project window (or Assets › Import New Asset…).

Import FBX into Unity, step by step

  1. 1Check the fileCheck whether the FBX was exported in centimetres or metres, and whether textures were embedded or saved alongside it.
  2. 2Import into UnityDrag the .fbx into the Project window (or Assets › Import New Asset…).
  3. 3Check scale and orientationUnity works in metres and is Y-up. FBX files are usually centimetres, so they normally arrive at the right size.
  4. 4Check materials and animationFBX carries materials and textures (often referenced externally) and can carry animation. Look at the model under a neutral light before you build on it.

What comes through

ShapeYes, always.
Colours and materialsYes: materials and textures (often referenced externally).
TexturesYes.
AnimationYes, if the file has any.

Things to watch for

  • FBX is Unity's preferred format: meshes, materials, rigs and animation clips all import, and animations appear in the Animation tab.
  • Select the imported model and check Scale Factor and Convert Units in the Model tab of the Inspector before placing it in a scene.

Questions

Does Unity support FBX files?
Yes. Unity opens FBX files as shipped: drag the .fbx into the Project window (or Assets › Import New Asset…).
Why is my FBX model the wrong size in Unity?
FBX files are usually centimetres, while Unity works in metres. Select the imported model and check Scale Factor and Convert Units in the Model tab of the Inspector before placing it in a scene.
What is the best 3D format for Unity?
FBX and OBJ are the most reliable choice for Unity. FBX is one of them, so you're already using a good option.

Menu names follow Unity Technologies's current release. Check the official Unity documentation if your version differs.

Written with AI assistance by the Renderlyst team in October 2026. Format support reflects each app's current release as we understand it, and we link the official documentation so you can confirm it for your version. Spotted something out of date? Email alishbakhalid766@gmail.com.