Texture to displacement mesh

Bump and displacement textures only fake depth on screen. This tool turns one into real geometry, which you need for close-up renders, 3D printing or engines without displacement support.

Selected imageSample image loaded. Drop your own above.

How to use the texture to displacement mesh

  1. 1Add a pictureDrop a PNG, JPG, WebP or SVG. A sample image is preloaded so you can see the result straight away.
  2. 2Tune depth and detailSlide depth for how far shapes rise, and detail for how fine the mesh is. The 3D preview updates live.
  3. 3Export GLB or OBJ or STLSTL comes out watertight and 100 mm wide, ready for your slicer.

Tips for better results

  • Use the greyscale height texture, not the colour map.
  • Keep depth low for stone and wood; raise it for bricks and tiles.

From texture to real geometry

  • Use the height or displacement map from a material pack, not the base colour map.
  • Tileable textures stay tileable: place several meshes side by side for a larger surface.
  • For renders, real geometry gives correct silhouettes and shadows at grazing angles, where normal maps fail.
  • Keep an eye on triangle count: displacement detail adds up quickly across a big scene.

Questions

Do I need to sign up to try it?
No. The preview runs in your browser without an account. You only need a plan to download the result.
Is my file private?
Yes. Processing happens on your device. Nothing is uploaded unless you save a result to your account.