GLB viewer
GLB files carry their materials and textures inside, so they look in this viewer much as they will in a game engine or on a web page. It's a quick way to check a model from a library or an AI generator.
Choose a file to see its details here. Nothing is uploaded: everything runs in your browser.
How to use the glb viewer
- 1Open a modelDrop a GLB, glTF, OBJ, STL, PLY, FBX, 3MF, DAE or USDZ file. It stays on your device.
- 2Read the resultsStats appear instantly: triangles, vertices, materials, size and, for closed meshes, volume.
- 3Act on itResize, simplify or convert the model with the related tools below.
Tips for better results
- Embedded-texture glTF files open fine; ones that reference separate files don't.
- Check the triangle count before putting a model on a web page.
Checking a GLB before you use it
- Check the materials look right: missing textures usually mean the file references external images.
- Look at the size: GLB uses metres, so a 2-unit-tall character is 2 m.
- Count meshes: dozens of small meshes are slow in engines and worth merging.
- Inspect the triangle count before putting it on a web page.
Questions
- Do I need to sign up to try it?
- No. The preview runs in your browser without an account. You only need a plan to download the result.
- Is my file private?
- Yes. Processing happens on your device. Nothing is uploaded unless you save a result to your account.